Question by
TashaSkyUp · Dec 30, 2016 at 08:28 AM ·
c#translateterraindata
Translating TerrainData location.
I have programmatically created and assetized a TerrainData object. It is working as expected. But it insists on exposing no obvious way to change its location in the scene. I've seen plenty of examples of how to change the location of a GameObject but TerrainData cannot be cast to a GameObject. I need to be able to translate the location of my TerrainData Object/Asset programmatically. Any suggestions please?
Comment