Can't use SetActive (true) on collision
Hi i'm new to coding and i could use some help. I'm trying to switch between characters on collision and i have created the following script:
 public GameObject Player1;
 public GameObject Player2;
 public GameObject Player3;
 public GameObject Player4;
 public int playerChanger = 1;
 // Use this for initialization
 void Start()
 {
     Player4.SetActive(false);
     Player3.SetActive(false);
     Player2.SetActive(false);
     Player1.SetActive(true);
 }
 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Burger")
     {
         Destroy(collision.gameObject);
         playerChanger++;
         Debug.Log(playerChanger);
         if (playerChanger == 2)
         {
             Player1.SetActive(false);
             Player2.SetActive(true);
             Debug.Log("fat2");
         }
         if (playerChanger == 3)
         {
             Player2.SetActive(false);
             Player3.SetActive(true);
             Debug.Log("fat3");
         }
         if (playerChanger == 4)
         {
             Player3.SetActive(false);
             Player4.SetActive(true);
             Debug.Log("fat4");
         }
     }
When i start the game the player 1 is active as it should be, however it won't change to player 2 on collision with the "burger"-tagged object.
My hiararchy is a MetaPlayer empty with each player empty as children. The script is applied to the MetaPlayer.
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                