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This question was closed Apr 20 at 02:04 PM by Alvarden for the following reason:

The problem i had wasn't the scriptable objects, but something else.

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Question by Alvarden · Oct 05, 2020 at 05:36 PM · buildscriptableobject

Scriptable Objects not appearing on Build

Hello everyone. I need some help with Scriptable Objects. Recently, i implemented them on my project. Everything went normal, but when i built it, said Scriptable Objects are gone, and i referred them on a few scripts so they wouldn't be lost on build (My project is for Android, btw). Does anyone know how to make sure that said SO will be included in my builds? (as i said, i tried referring them on some scripts on my scenes, but it did nothing).

Some additional details: 1: My SO are located on a separate folder i called "objects", simple as that (i'm using them for an unlockable system for my game). 2: I've seen the suggestion of adding them instead to the Resource Folder, but it's generally considered a bad practice since it has a performance penalty. So, if anyone knows any alternative, i'd be grateful. 3: No, there is no name conflict whatsoever, i checked my scripts and there is no script that has the same name as others nor its class has a different name than the script.

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