Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by definite · Dec 20, 2017 at 07:28 PM · memory-leakmemory usagememory leaks

Could not allocate memory: System out of memory! MemoryLabel: Animation

I couldn't seem to find as to where exactly our error is. is this really on animation clips or animators? this is only happening on android. iOS build is working fine.

 >                                           (Filename:  Line: 390) 12-21
 > 01:07:50.941 27192-27209/? E/Unity:
 > Could not allocate memory: System out
 > of memory!
 >                                           Trying to allocate: 2684354560B with
 > 16 alignment. MemoryLabel: Animation
 >                                           Allocation happend at: Line:78 in 
 >                                           Memory overview
 >                                           
 >                                           [ ALLOC_DEFAULT ] used: 74205326B |
 > peak: 77642463B | reserved: 76694003B 
 >                                           [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B
 > | reserved: 786432B 
 >                                           [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B
 > | peak: 0B | reserved: 1048576B 
 >                                           [ ALLOC_GAMEOBJECT ] used: 1677231B |
 > peak: 1677231B | reserved: 1884863B 
 >                                           [ ALLOC_GFX ] used: 146973844B | peak:
 > 147365415B | reserved: 147030882B 
 >                                           [ ALLOC_PROFILER ] used: 0B | peak: 0B
 > | reserved: 0B 
 >                                           [ ALLOC_TEMP_THREAD ] used: 32972B |
 > peak: 0B | reserved: 3178496B 
 >                                           
 >                                            
 > (Filename:  Line: 1053) 12-21 01:07:50.941 27192-27209/? E/Unity: Could not allocate memory: System out
 > of memory!
 >                                           Trying to allocate: 2684354560B with
 > 16 alignment. MemoryLabel: Animation
 >                                           Allocation happend at: Line:78 in 
 >                                           Memory overview
 >                                           
 >                                           [ ALLOC_DEFAULT ] used: 74205326B |
 > peak: 77642463B | reserved: 76694003B 
 >                                           [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B
 > | reserved: 786432B 
 >                                           [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B
 > | peak: 0B | reserved: 1048576B 
 >                                           [ ALLOC_GAMEOBJECT ] used: 1677231B |
 > peak: 1677231B | reserved: 1884863B 
 >                                           [ ALLOC_GFX ] used: 146973844B | peak:
 > 147365415B | reserved: 147030882B 
 >                                           [ ALLOC_PROFILER ] used: 0B | peak: 0B
 > | reserved: 0B 
 >                                           [ ALLOC_TEMP_THREAD ] used: 32972B |
 > peak: 0B | reserved: 3178496B




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

72 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Question About Camera's, Canvases and Memory 0 Answers

Is this memory usage too much for a mobile game? 1 Answer

iOS crash problem: Received memory warning . How to solve that? 1 Answer

Why does memory usage in Unity Profiler smaller than memory usage showed in Xcode? 1 Answer

Is there a chance Unity profiler does not show memory leak but the exe/app actually leaks ? (Windows standalone) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges