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Question by
definite · Dec 20, 2017 at 07:28 PM ·
memory-leakmemory usagememory leaks
Could not allocate memory: System out of memory! MemoryLabel: Animation
I couldn't seem to find as to where exactly our error is. is this really on animation clips or animators? this is only happening on android. iOS build is working fine.
> (Filename: Line: 390) 12-21
> 01:07:50.941 27192-27209/? E/Unity:
> Could not allocate memory: System out
> of memory!
> Trying to allocate: 2684354560B with
> 16 alignment. MemoryLabel: Animation
> Allocation happend at: Line:78 in
> Memory overview
>
> [ ALLOC_DEFAULT ] used: 74205326B |
> peak: 77642463B | reserved: 76694003B
> [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B
> | reserved: 786432B
> [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B
> | peak: 0B | reserved: 1048576B
> [ ALLOC_GAMEOBJECT ] used: 1677231B |
> peak: 1677231B | reserved: 1884863B
> [ ALLOC_GFX ] used: 146973844B | peak:
> 147365415B | reserved: 147030882B
> [ ALLOC_PROFILER ] used: 0B | peak: 0B
> | reserved: 0B
> [ ALLOC_TEMP_THREAD ] used: 32972B |
> peak: 0B | reserved: 3178496B
>
>
> (Filename: Line: 1053) 12-21 01:07:50.941 27192-27209/? E/Unity: Could not allocate memory: System out
> of memory!
> Trying to allocate: 2684354560B with
> 16 alignment. MemoryLabel: Animation
> Allocation happend at: Line:78 in
> Memory overview
>
> [ ALLOC_DEFAULT ] used: 74205326B |
> peak: 77642463B | reserved: 76694003B
> [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B
> | reserved: 786432B
> [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B
> | peak: 0B | reserved: 1048576B
> [ ALLOC_GAMEOBJECT ] used: 1677231B |
> peak: 1677231B | reserved: 1884863B
> [ ALLOC_GFX ] used: 146973844B | peak:
> 147365415B | reserved: 147030882B
> [ ALLOC_PROFILER ] used: 0B | peak: 0B
> | reserved: 0B
> [ ALLOC_TEMP_THREAD ] used: 32972B |
> peak: 0B | reserved: 3178496B
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