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Question by LucaBuda · Mar 25, 2013 at 10:48 PM · 2dbackground2d-gameplay2dtexture

Background not Crushed

How do I make the background as in Darkorbit? Effect of distance? This is the game(Darkorbit): http://browser-game.it/wp-content/uploads/2012/06/gameplay-dark-orbit.jpg

In short, there is not a background crushed. It seems to be right there. By chance, are the transparency of the background image?

Of course I'm talking about 2D.

Thanks in advance. Excuse me, if I misspelled something.

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Answer by iwaldrop · Mar 25, 2013 at 10:52 PM

There are a couple ways you can go about it in a 2d game.

The easiest way is to just create a material with the texture that you want to display and assign it to a plane that is larger than your camera frustum. But, of course, this won't work in a 3d game.

The preferred method would probably be to use a Skybox. You can import the Skyboxes package to play with some to see if this is the route you want to take. Otherwise, again, in a 2d game, you can just move the background plane with the camera as long as it is totally fixed and in orthographic mode or doesn't pan too far.

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avatar image LucaBuda · Mar 26, 2013 at 07:04 PM 0
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First of all, thanks for the reply! Can I use Unity 3D for a game like this, in 2d? You would be able to make me a base for this game?

Only the part about the background, the graphic in short.

avatar image LucaBuda · Mar 27, 2013 at 10:02 AM 0
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If you want, we can talk in private email.

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