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Question by diankurn0989 · May 15, 2016 at 01:33 PM · c#uibuttonscript.scene

How To Put 2 Panel in 1 scene?

I make a menu 1.Panel Menu with start,about,exit (for main camera) 2.Panel Menu with About description (beside the first one ) in 1 scene So the problem I don't know script C# i put on About Button,to take panel about description in 1 scene???Can Help Me Please

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avatar image Haerius · May 15, 2016 at 03:03 PM 0
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Did I got that right: You want to switch to second panel if a button in the first panel is pushed?

avatar image instruct9r · May 15, 2016 at 03:26 PM 0
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http://unity3d.com/learn/tutorials

avatar image diankurn0989 · May 16, 2016 at 04:55 AM 0
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Yeah that's correct .can help me pleasee??

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Answer by Haerius · May 16, 2016 at 11:47 AM

The easiest way is to have a script, that has references to all your panels, to switch them on/off

 using UnityEngine;
 
 public class MenuNavigation : MonoBehaviour {
     public GameObject Panel1;
     public GameObject Panel2;
 
     public void showPanel1()
     {
         Panel2.SetActive(false);
         Panel1.SetActive(true);
     }
 
     public void showPanel2()
     {
         Panel1.SetActive(false);
         Panel2.SetActive(true);
     }
 }

Just don't forget to assign your two panels to this script. To link your buttons to the script, just click on the "+" symbol inside the On Click() section of your button, drag and drop the gameobject your have set this script to and choose in the dropdownmenu: MenuNavigation -> showPanel1 or showPanel2

One could make this more generic with an GameObject Array, but I think in your case this is the more appropriate answer.

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avatar image diankurn0989 · May 17, 2016 at 04:21 PM 0
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Thank You very $$anonymous$$uch for Your Help

avatar image Haerius diankurn0989 · May 17, 2016 at 04:43 PM 0
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no problem ;)

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