Question by
ZyXeM · Aug 30, 2018 at 10:27 AM ·
unity 5unity 2dwebgloptimizationprogramming
Unity WebGL Initial loading screen time
Hello,
So I have a question about the startup time of unity webgl, it seems to be that the startup time is very dependent on the type of browser it's in, but in general it takes some time(I noticed that after that initial loading screen the load time was pretty fast for different size games) . I think this is due to the compiling of the c++ commands to javascript . And essentially I want to load quick and little games. Is there any way too decrease the initial loading time, for example loading an empty project in under 2 seconds?.
Thank you for your time.
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