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Question by
$$anonymous$$ · Feb 14, 2014 at 10:15 PM ·
networkingmultiplayerphoton
Access host's object
I am making an online game using the photon unity network, I am creating something that contains a countdown into the game, I have set it up so that the players start with a control script but some things only happen if the object is on the host's game. How can I make other player's access that users control object? For example the countdown only happens on the host's control script how can I make it so the others countdown is equivalent to the hosts?
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