Question by
StefanWullems · Jun 19, 2017 at 12:19 PM ·
tilemaptriggerscolor change
A concept called ColorBomb
Hello, a friend and I have recently come up with a cool idea which involves a gray landscape that will turn into a colorful landscape by bombing it with some kind of special bomb. But the way that I think it will work seems highly inefficient.
My plan was to create multiple trigger volumes that will change the tile color if triggered. but it just doesn't seem efficient to have a trigger volume for every tile.
So my question is: Does anyone have an idea how to handle this in a more efficient way?
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