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Question by myC4 · Jul 19, 2020 at 08:39 AM · rigidbody2drigidbody.velocity

rigidbody2d velocity in direction x / y

Hey,

I want to move a rigidbody2d in the direction of the mouse. Here is my code:

 public class Move : MonoBehaviour
 {
     public float speed;
     public Vector3 mousePos;
     public Rigidbody2D rb2d;

     void Start()
     {

         rb2d = gameObject.GetComponent<Rigidbody2D>();
         mousePos = Input.mousePosition;

         rb2d.velocity = new Vector2(mousePos.x, mousePos.y);
     }
 }

but this will move it at a speed depending on where in the world it is. I want to move it in the direction of the cursor but always at the same speed. The player is always in the middle of the screen (camera), if that helps

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