Test ads work fine but real ads crash my game on launch.
My IOS app builds in unity to Xcode and builds to iPhone with no issues, however on launch it crashes with real ad id's. If I turn internet off it will launch no problem. Test ad id's also work and show ads perfectly fine. I have also input the correct admob app id in the GoogleMobileAdSettings so what could be causing the app to crash?
Answer by iFFeXInc · Jul 30, 2021 at 08:57 AM
Did you implement in your Admanager script a method that Loads Ads again in case it didn't load the first time ? If that is the case then try replacing the method by a coroutine and then tell the coroutine in the first line to wait for 2 seconds to load again!!
Your answer
Follow this Question
Related Questions
My App crashes when I use the correct Game's Ads ID 0 Answers
Unity Crash Report doesn't work 0 Answers
Admob impressions are not counted 0 Answers