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How to show sprite changes made in a Graphics Editor during runtime in Unity Editor
Before updating Unity to the latest version, if I edited a sprite during runtime (e.g. changing the character sprite png in paint.net and saving it) and switched back to Unity Editor, the sprite would show the changes.
Now the changes don't show when I make them, I have to stop the game then play again for the changes to show. This is inconvenient, as doing the above let me test art changes very quickly to see how they looked in the game.
Does anybody know how to enable this feature? I'm using Unity 2019.4.0f1
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