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TextMeshPro Object not updating in real time
Alright, so I was trying to get a TextMeshPro object to update with the int value of another variable I have, and it was working fine. I close out Unity and come back the next day and Suddenly the value is not updating anymore, I spent like an hour and a half looking for something in my code that might be the root of the problem and found nothing, so I duplicated the TMP object with CTRL+D, then I disabled the old TMP object and assigned the new one to the TextMeshProUGUI var I have for the TMP object in the script, and then it starts updating again with the value of the int using the .ToString() method, again the code has gone unchanged and the only difference is the use of the duplicated TMP object. To test I then re-assign the old TMP object and it does not update again!
I am honestly just looking for someone who might have any idea of whats going on, I would send a Bug Report, but my project is over 1GB and I do not want to wait for that to upload.
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