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Question by Gabrielexxxx · Jun 18, 2017 at 07:26 PM · movementinputframe

How to make a object go and come back with a mouse click

Any idea how do I move an object into point A and after a time he comes back to his original position with a mouse click ,i guess its MoveTowards but when i have no idea how to do that with a timer, and when i click with the mouse the position just go for a frame forward. :c

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Answer by JxWolfe · Jun 18, 2017 at 07:32 PM

This code will move to an object then come back and go and back so on, you would have to edit it but it goes between two objects. It has a move speed, not a timer... set the move speed for the time you want...

 using UnityEngine;
 using System.Collections;
 
 public class Move_Opstacle : MonoBehaviour {
     public float move_speed;
 
     public GameObject target;
     public GameObject back;
 
     GameObject targetSupostTo;
     void Start()
     {
         targetSupostTo = target;
         InvokeRepeating ("MoveTowardsTarget", 0,0.01f);
     }
     //move towards a target at a set speed.
     private void MoveTowardsTarget() {
         //the speed, in units per second, we want to move towards the target
         float speed = move_speed;
         //move towards the center of the world (or where ever you like)
         Vector3 targetPosition = target.transform.position;
 
         Vector3 currentPosition = this.transform.position;
         //first, check to see if we're close enough to the target
         if (Vector3.Distance (currentPosition, targetPosition) > .1f) { 
             Vector3 directionOfTravel = targetPosition - currentPosition;
             //now normalize the direction, since we only want the direction information
             directionOfTravel.Normalize ();
             //scale the movement on each axis by the directionOfTravel vector components
 
             this.transform.Translate (
                 (directionOfTravel.x * speed * Time.deltaTime),
                 (directionOfTravel.y * speed * Time.deltaTime),
                 (directionOfTravel.z * speed * Time.deltaTime),
                 Space.World);
         } else 
         { //closer then .1
             if (targetPosition != targetSupostTo.transform.position) {//change to targetSupostTo
                 //print("targetPosition != targetSupostTo.transform.position");
                 target = targetSupostTo;
             } else {//change to back
                 //print("targetPosition == targetSupostTo.transform.position");
                 target = back;
             }
         }
     }
 }
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