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Question by shadowpuppet · Jun 18, 2017 at 04:45 PM · rotate objectmouse-drag

have an obvect rotate on Z to coincide with mouse movement - but I can't get the code right for a different object to rotate on X

just as the title says. I figured out how to get an object to rotate on Z but when I try to alter the code to rotate on X I keep getting the error cs(20,67): error CS1026: Unexpected symbol ,', expecting )'. I can't stare at it any more please help - tell we why the first line works and the second line does not

 //this code rotates an object on its Z axis with mouse movement
 if(Input.GetAxis("Mouse X")<0 || (Input.GetAxis("Mouse X")>0))
         {
             transform.Rotate(0, 0, -(Input.GetAxis("Mouse X")) * Time.deltaTime * speed );
 
 
 //and this code should rotate an object on X axis. or so I thought
 if(Input.GetAxis("Mouse X")<0 || (Input.GetAxis("Mouse X")>0))
         {
             transform.Rotate((Input.GetAxis("Mouse X"),0,0)* Time.deltaTime * speed ));
         }
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Answer by shadowpuppet · Jun 18, 2017 at 05:38 PM

The heck with! easier to just parent the object to an empty gameObject orientated in such a way that I can rotate in Z again

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Answer by CurtMC · Oct 31, 2017 at 05:50 AM

You have an extra close bracket ')' on the second part of your coding. Also, I'm not sure if you made a mistake writing your code, but the first part is missing a curly brace '}' as well.

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Answer by lll4louis · Apr 20, 2019 at 03:34 PM

The following is auto-spin, still hope it helps.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Rotation : MonoBehaviour
 {
     public int rotateSpeed = 5;
 
     void Update()
     {
         transform.Rotate(rotateSpeed * Time.deltaTime, 0, 0);
     }
 }

only on z-axis

For x-axis, change the void Update

 void Update()
 {
     transform.Rotate(rotateSpeed * Time.deltaTime, 0, 0);
 }
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