- Home /
Question by
davedev · Apr 09, 2017 at 12:39 PM ·
particle systemnormal map
Additive Display of Normal Maps in a Particle System?
I have a particle system using the Unity glass refractive shader where the particles consist of normal maps of a ring (thing circular ripples). When playing the system, it seems only the top ring gets rendered masking the rings beneath when I'm generating 3 particles for example. Is it possible to render all 3 rings for an additive effect? Failing that, is it possible to mask the normal map so that the non-ring areas in the square map will be "transparent" displaying the rings below?
Comment