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Question by DarkSlash · Jun 11, 2016 at 03:11 AM · animationanimatoranimationsanimationclip

Animation not looping

Im using Unity 5.3.4 and made some animation clips in the native animation panel of Unity, using keyframes.

In the Animator, I related those clips with transitions. I set "idle" as my entry clip and y checked "Loop Time" on it's properties. Nevertheless, when I hit play, the animation is not looping. It just play once and goes to the "jump" clip. Then it keeps rotation between "jump" and "hit".

Here's how things are done: alt text

alt text

2.png (37.7 kB)
1.png (78.3 kB)
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Answer by Simplified · Jun 11, 2016 at 03:52 PM

Kind of hard to say since the conditions aren't in your screenshots, but try these.

Try connecting your "idle" animation to the exit node(should be red). If that isn't there and/or doesn't work, make your jumps only transition to your idle animation and not to it(so remove the transition from idle -> jump.

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avatar image DarkSlash · Jun 11, 2016 at 03:54 PM 0
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I have not conditions added yet. Just the graphic.

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