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Question by BoomMan · Nov 15, 2019 at 08:10 AM · terraintree

Transparrent Trees

Hi All, I am making a top down 3d Shooter and i would like to make it when a player gets near a Tree in the terrain it goes transparent, I have this working for trees outside the terrain but not apart of the terrain

What Im using

 public GameObject primaryTerrain;
 public TerrainData primaryTData;
 
 private GameObject instanceTerrain;
 private TerrainData instanceTData;

     RaycastHit[] hits;
     hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F);

     for (int i = 0; i < hits.Length; i++)
     {
         RaycastHit hit = hits[i];
         Renderer rend = hit.transform.GetComponent<Renderer>();

         if (rend)
         {
             // Change the material of all hit colliders
             // to use a transparent shader.
             rend.material.shader = Shader.Find("Transparent/Diffuse");
             Color tempColor = rend.material.color;
             tempColor.a = 0.3F;
             rend.material.color = tempColor;
         }
     }
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