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Question by sBabb · Oct 05, 2016 at 05:43 PM · materiallevel

Destroy Skybox on level load addative

Hello,

I have interaction with a few different levels or scenes. The user can switch scenes to different environments. That is working, but in doing so I need to destroy the skybox from the main scene while keeping a few objects from that original main scene.

So, how can I do this? I would like to just destroy the main scene's skybox and load the chosen scene's Skybox. This seems the most direct.

Any help would be really appreciated!

Thanks, all!

:)

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