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Question by Daniele · May 11, 2011 at 07:31 PM · animationfpsgunweapon

Handgun animation to play once when gun is shot in-game

Okay, so I've made a basic animation... how would I go about linking the animation so that it plays when gun is shot and for it to not loop of course, only to play once upon weapon being used...?

Thank you!

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avatar image Jason_DB · May 11, 2011 at 08:22 PM 0
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this isn't really an answer, but if you want a pre-made FPS system go to http://www.dastardlybanana.com/FPSConstructorWeapons.htm!

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Answer by Michael 12 · May 11, 2011 at 07:59 PM

You would have to mod it but this works well for my shotgun reload:

function Reload () {

 // Wait for reload time first - then add more bullets!
 yield WaitForSeconds(1);
 gunAnimation.Play("Reload");
 audio.PlayOneShot (reloadSound);
 yield WaitForSeconds(reloadTime);

 // We have a clip left reload
 if (shells > 0) {
     shells--;
     shellsLeft = shells;
 }

}

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avatar image Daniele · May 11, 2011 at 08:06 PM 0
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Cheers dude, will give it a go... thanks :]

avatar image Michael 12 · May 11, 2011 at 09:45 PM 0
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Yur very welcome. $$anonymous$$ight have to set a few things on your animation in the inspector but I think the defaults should be fine ;)

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