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Question by Coolcreation201YT · Jun 16, 2017 at 07:35 AM · camerarotationquaternion

camera rotation apparent to player

ok so im a semi beginner at unity and i need help with my c# script. im trying to get it so the camera rotates left and right with my sphere which is the player i have been working on it for a while but yeah im trying to set a quaternion variable value for my spheres rotation im getting the error that it doesnt understand Camera? help me out in a way i understand thanks Script: using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 public float speed;

 private Rigidbody rb;

 public Quaternion player;

 public Quaternion camera;
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }

 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");
     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
     player = transform.rotation(20, 0, 0, 0);
     rb.AddForce(movement * speed);
     
 }
 private void LateUpdate()
 {
     if (Input.GetKeyDown(KeyCode.A))
     {
         transform.rotation = player + transform.rotation(0, 0, 3, 0)
         camera = transform.rotation;
     }
 }

}

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Answer by Coolcreation201YT · Jun 17, 2017 at 09:47 PM

any answers for me? i heard people answer in 15 mins. its been 2 days.

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