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Question by conorpo2 · Jun 16, 2017 at 04:04 AM · c#camera3doptimizationcamera rotate

Code Optimization

So basically my camera orbits around the player and you can rotate it using Q and E. So because Input.GetKey gives a boolean value I have to use if statements and basically have a temporary variable that get a float value if GetKey is true. Then angle is changed according. I was hoping there was some way to optimize this maybe 2-3 lines. You can ignore the last line really.

     if (Input.GetKey(KeyCode.Q)) {
         gotQ = orbitSpeed;
     }

     else {
         gotQ = 0;
     }

     if (Input.GetKey(KeyCode.E)) {
         gotE = orbitSpeed;
     }
     else {
         gotE = 0;
     }
     angle = angle + gotQ - gotE;
     transform.position = player.position + new Vector3(Mathf.Cos(angle) * distance, distance, Mathf.Sin(angle) * distance);   
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Answer by JedBeryll · Jun 16, 2017 at 04:23 AM

Well not much of an optimization but if you create an axis then you get a -1, 1 value so you can lose the "if"s. In that case it's just: angle = Input.GetAxis("Rotate") * orbitSpeed; Then you can set the position.

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