Make a shader that lets me swap between lambert and unlit
I am trying to find a way to have in the same shader both options of Unlit and normal Diffuse, but i can't find them anywhere. IT does not really need to be inside a boolean, it could be triggered in any way, but i can't just figure it out. This is sort of what i want to do, this does not compile unless you remove the if statement:
 Shader "LitAndDiffuseShader"
 {
 Properties
 {
     _Color("Color", Color) = (1,1,1)
     [MaterialToggle]    _noLight("NoLight", Float) = 0
     [NoScaleOffset]        _MainTex("Diffuse", 2D) = "black" { }
 }
 SubShader
 {
     Lighting On
     Material
     {
         Ambient[_Color]
         Diffuse[_Color]
     }
     Pass
     {
         if (_NoLight == 1)
         {
             //NoLight
             SetTexture[_MainTex]
         }
         else
         {
             //Diffuse
             SetTexture[_MainTex]{ Combine texture * primary Double }
         }
     }
 }
I know booleans are inefficent, but this does not even compile, i was wondering if there is any way to do this, but i can' find it anywhere. This obviously does not compile because shaderlab does not let me do ifs, but i was looking for an alternative somewhere... Thanks in advance!
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