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Question by
VSuper · Oct 05, 2014 at 01:15 PM ·
2dcollisiongameobjectignore
Ignore collision for all except one
Hello, I'm making a 2D game and I want a GameObject to ignore all collision except one (the ground). How can I do that?
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Answer by 767_2 · Oct 05, 2014 at 01:23 PM
put your object on a layer and ground on another layer use collision matrix and uncheck collision between them
There's also this : http://docs.unity3d.com/ScriptReference/Physics2D.IgnoreCollision.html
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