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Question by shadowpuppet · Jun 20, 2017 at 02:53 PM · audiosourcefadeout

can't get sound to fade out, only to fade in

Think o f this code as engine noise. when I press W (gas peddle) to move, the engine sound fades up to a rev, when I let up on W, I want the engine sound to fade down. I have working scripts that fade in and out onTriggerEnter and onTriggerExit and this is basically that with keypress substituted for entering trigger zones

 using UnityEngine;
 using System.Collections;
 
 public class waterFading : MonoBehaviour {
 
     AudioSource source;
     public float speedIn = .4f;
     public float speedOut = .1f;
     public float maxV = .5f;
     public float minV = .05f;
     public bool moving;
 
 
     void Awake() {
             source = GetComponent<AudioSource>();
     }
         void Start(){
             moving = false;
         }
     void Update(){
         if(moving == false)
         {
             if(source.volume > minV)
             {
                 source.volume -= Time.deltaTime * speedOut;
                 }
         }
         if (Input.GetKey(KeyCode.W))
         {
             moving = true;
             if(source.volume < maxV)
                 source.volume += Time.deltaTime * speedIn;
     }
         if (Input.GetKeyUp(KeyCode.W))
         {
             moving = false;
         }
     
             }
         }
 
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Answer by shadowpuppet · Jun 20, 2017 at 03:00 PM

OMG!!! it never fails, just when I give up and I post a question here I figure it out. That script above actually works. Being attempt #300, I assumed it would fail before trying it- even though it looked like it would work like attempts 1 -299, and jumped straight to Unity answers. My mistake was putting the fadeout function in the GetKeyUp so it only faded out for that split second. I needed something constant - like the GetKey - where it continually fades in while the key is pressed instead of a one shot key release. but i could have sworn I tried this already. But I think I combined the GetKeyUp with the moving = false statement and still had the fadeout in the getkeyup. I don't know. but it works so I am happy.

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