Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kbresciani117 · Jan 16, 2015 at 11:40 PM · physicsbuttonpausepause menupause game

Game stays paused after Restart.

Hi whenever I press the restart button The game stays paused and I have press P twice for it to unpause. This also happens after I click the Main Menu button after I go to the Main Menu and press play Can someone help with this problem?

 static var PauseGame : boolean = false;
 private var PauseMenu : Rect = Rect((Screen.width*.5) + -100 ,(Screen.height*.25), Screen.width/4, Screen.height/4);
 var level : String;
 
 function Awake ()
 {
     PauseGame = false; 
 }
 
 function Update () 
 {
     
     if (Input.GetKeyDown ("p"))
     { 
         PauseGame = !PauseGame;
         
         if (PauseGame == true) 
         {
             Time.timeScale = 0;
             PauseGame = true;
             
             
             
         }
         if (PauseGame == false)
         {
             Time.timeScale = 1;
             PauseGame = false;
         }
     }
 }
 function OnGUI()
 {
     if (PauseGame == true)
     {
     GUI.Window (0,PauseMenu, TheMainMenu, "Pause Menu");
     }
 }
 function TheMainMenu () 
 {
     if(GUILayout.Button("Main Menu"))
     {
          Application.LoadLevel("MainMenu");
          PauseGame = false;
      }
     if(GUILayout.Button("Restart"))
     {
         PauseGame = false;
         Application.LoadLevel(level);
      }
      if(GUILayout.Button("Quit"))
      {
          Application.Quit();
      }
  }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by UziMonkey · Jan 17, 2015 at 12:12 AM

You aren't actually unpausing the game on awake, you're just setting the paused flag. Set timescale in the awake functon and it should work.

 function Awake ()
  {
      PauseGame = false;
      Time.timescale = 1;
  }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Superrodan · Jan 17, 2015 at 12:50 AM 1
Share

Alternatively I think they could just set the timeScale to 1 in the The$$anonymous$$ain$$anonymous$$enu function if the player presses the main menu or restart buttons.

The reason I suggest doing it this way is so that the game doesn't end up with a time scale of 0 on the main menu.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

26 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Pause Game Through Button UI Click Instead of Escape Key? 2 Answers

Make button be above another button? 1 Answer

How to make a pause menu with Gui Texture?? 2 Answers

how to pause the mouselook script during pause? 1 Answer

need help with locking the camera in Pause Menu 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges