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Question by IronPig_ · Jun 14, 2017 at 05:35 PM · meshnoobblender-exporting

How to set up a cave in Unity ?

I made a cave in blender and than imported it to unity but I realized that faces not visible from inside.

Why? What should I do now ?

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avatar image Cherno · Jun 14, 2017 at 06:08 PM 0
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In Blender, copy and paste the faces, and flip them. You could also use a double-sided shader but the lighting probably won't look right for the doubled faces.

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Answer by Lili-Shi · Jun 14, 2017 at 06:51 PM

Well, either you force the mesh to have double-sided faces (which I don't recommend, because it'll look god-awful, or you create a mesh, which also has faces inside (which I would recommend, because you will have more control over the shape and the texture).

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avatar image IronPig_ · Jun 14, 2017 at 07:04 PM 0
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Ok, but how would I put faces inside ?

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Answer by joelunity · Jun 14, 2017 at 07:13 PM

@Lili-Shi Just invert the normals in blender so they all face inwards. Then re import. The normals are basically the direction each face is pointing in. By default in blender they face outwards but you can switch them by selecting the appropriate faces and clicking to flip normals.

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avatar image IronPig_ · Jun 14, 2017 at 07:30 PM 0
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Thanks a lot :-):-)

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