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Question by Lareln · Mar 23, 2015 at 07:37 AM · c#lightingshadow

No shadow on terrain when built

Hi guyz, I have an issue with Unity.

I got a scene with a terrain, trees, grass and the sun. On Scene and Game view, shadows are cast on the terrain and the grass but when I build, the shadow only cast on grass and trees, not on the terrain. I can't bake the terrain because my trees are moving because of the wind, so it's realtime shadow...

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avatar image vivaldi2232 · Apr 13, 2015 at 01:10 AM 0
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could you solve the problem, i have the same issue with unity 5.0.1f1 when export to mac

avatar image TheDarkSpeaker · May 19, 2015 at 04:05 AM 0
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Same problem with Windows

avatar image BDX777 · May 19, 2015 at 04:18 AM 0
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Yeah I don't get dynamic shadows on terrain either.

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Answer by Lareln · May 19, 2015 at 07:24 AM

Surprisingly I solved the problem by baking the scene. It seems like baking is necessary even for dynamic shadows

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avatar image TheDarkSpeaker · May 19, 2015 at 09:03 PM 0
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Strange.. Doesn't quite work, but figured out it is an specific scene problem that causes problems to all other scenes.

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Answer by Medusa-Zenovka · Jul 14, 2015 at 12:08 PM

Import the latest Standard Assets package, delete the Library folder insider your project and fix all errors, before rebuilding. It fixed the bug for me.

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avatar image chingwa · Jun 30, 2016 at 03:53 AM 0
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Thanks for the tip. I deleted the Standard Assets from my project and all was fixed. I have no idea why this had any affect on the terrain as the Standard Assets didn't include any terrain shaders... looks like it's one of those inscrutable Unity mysteries. Thanks for the tip!

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