Jerks and friezes at moving after upgrading to Units 5.6 (2D game)
Hello there. Recently I updated my Unity from 5.5 to 5.6.1 and noticed that after recompilation my game began to noticeably slow down. FPS and performance are high, but when moving, the character moves as if by jerks. This is especially noticeable if you set Application.targetFrameRate = 60, in 30 it is almost not noticeable (almost!).
Game is in 2D, with a view from above. It moves with the Rigidbody2D.velocity, in rigidbody parameters - used interpolation. On the camera, by the way, also used smoothing with Vector2.Lerp. Anyone?.
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