Is ther a way to base movement translation through the grid map of the tilemap?
I'm trying to make a grid based movement where the camera follows the player, but I'm having a problem where in the sprite on the Game Screen takes two steps while the one of the Scene takes one step.
The reason for this is that the character is moving based on the scene position rather than the tilemap grid, is there a way for my movement to move through the grid of the tilemap rather than the scene?
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Answer by rhinenux · May 02, 2021 at 10:12 AM
Nevermind, I figured it out myself by changing my Player sprite from Image based to Sprite2D