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Question by Dee Va · Jul 25, 2012 at 01:40 PM · guitexttime

Delay Gameplay While Displaying 3,2,1 go!!!

Hello, i was making a car game,When the game start's am showing 3,2,1 go!!! through Gui Text with this script

 function Start ()
 {
  guiText.text = "3";
  yield WaitForSeconds (1.0);
  
  guiText.text = "2";
  yield WaitForSeconds (1.0);
  
  guiText.text = "1";
  yield WaitForSeconds (1.0);
  
  guiText.text = "Go";
  yield WaitForSeconds (1.0);
  
  guiText.text = "";
  yield WaitForSeconds (1.0);
 }

i was trying to Stop Game Play When displaying Text, Tried with Time.timeScale but it Stopping Whole Game , i mean Even Gui Text , is there Any Way To Show Stop Gameplay While Displaying 3,2,1 go!!!???

thank you

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Answer by Seth-Bergman · Jul 25, 2012 at 02:02 PM

just use a boolean to regulate everything.

 static var startGame = false;
 
 function Start ()
 {
  guiText.text = "3";
  yield WaitForSeconds (1.0);
 
  guiText.text = "2";
  yield WaitForSeconds (1.0);
 
  guiText.text = "1";
  yield WaitForSeconds (1.0);
 
  guiText.text = "Go";
  yield WaitForSeconds (1.0);
 
  guiText.text = "";
 startGame = true;
 }

then in the car script:

 function Update(){
 if(GUIscriptName.startGame){
 
 //code in here won't be run until GO
 
 }
 }

OR

you could use Time.realtimeSinceStartup to check the actual time (with Time.time set to 0):

   function Start ()
     {
      guiText.text = "3";
     while(Time.realtimeSinceStartup < 1)
     yield;
 

etc..

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avatar image Dee Va · Jul 25, 2012 at 04:50 PM 0
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Thanks Sir :D That Really Worked :)

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Answer by TheCheese · Jul 25, 2012 at 03:12 PM

There's no simple answer for this - it's a question of your game's architecture.

If your gameplay is currently triggered to start from the "Start" function, you'll have to instead create a new function called "StartRace" or something, and call that function on all the appropriate objects once the countdown is finished.

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avatar image Dee Va · Jul 25, 2012 at 04:54 PM 0
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I have no idea what are you saying :(

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Answer by carter-carl30 · Jul 25, 2012 at 06:26 PM

you could do a seperate scene with the 3 2 1 countdown before the main game

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