- Home /
Cross-Platform User-Defined Keys?
If I use InputManager, then users can only change keybindings on platforms like Windows?
If I want users to be able to define keys on Android, then InputManager doesn't work? For example, they have a keyboard or controller and want to remap the default input via InputManager.
So the only way to do this is to use a library like cinput? Or I have a massive switch/if section in my Update function, where I check every possible key (which is essentially what cinput does)?
Your answer
Follow this Question
Related Questions
Input.GetAxis("Vertical") on touch devices. 2 Answers
InputManager doesn't detect gamepad numbers correctly 1 Answer
Input.GetTouch(0).position.x and TouchPhase.Began 1 Answer
Google Cardboard and touch 4 Answers
Is there a way to modify Input Manager so that an ax is be able simulate an input from code? 0 Answers