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Question by basti12354 · Nov 19, 2018 at 04:20 PM · uiscenecanvas

One scene vs. many scenes (for a management game)

Hey everyone,

I am working on something like a management game (basketball) at the moment. The most of the time the player is in a big "menu-like" screen.


For example there are two buttons:

  • Button1 --> own team stuff: Talk to your team, change lineup, look at the skills of your players....

  • Button2 --> show transfermarket: search for player, talk to player from other team


Overall there should be about 7-8 buttons, that are leading to different parts of the game.

How should I handle this? Is it better to activate/deactivate a canvas to show these parts or should every part be a different scene?

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Answer by AaronXRDev · Nov 19, 2018 at 05:11 PM

Personally I would just keep it to a single scene and manage the active states of different parent groupings for the UI. If you want to get fancy, definitely look into the DoozUI asset, I have found it to be really valuable for making slick UI transitions and I found it to be easy to learn.

Even without it, though, UI can be pretty easy to manage with an enum to handle states.

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