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Question by Jake939 · Nov 27, 2013 at 12:14 AM · javascriptmovementbasiceasy

How to stop object from rotating during movement (Javascript)

I am working on a basic left/right/jump movement script in Unity. At first I used transform.translate to move the object around, but when the problem of going through colliders occured I started using a rigidbody, and the velocity function. But the problem with this is my object starts rotating uncontrollably from this. How can i make this script work?

 function Update () {
 
     if (Input.GetKeyDown ("space"))
             rigidbody.velocity = Vector3.up;;
             
     if (Input.GetKey ("left"))
             rigidbody.velocity = Vector3.left ;;
             
     if (Input.GetKey ("right"))
             rigidbody.velocity = Vector3.right;;
             

}

I have looked all over for an answer to this, and although i know it is simple and probably easy to find I just can't figure it out.

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avatar image robertbu · Nov 27, 2013 at 12:15 AM 0
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In the Rigidbody component of the object you are moving, you can freeze rotation using the 'Constraints.'

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Answer by LochandLoad · Nov 27, 2013 at 01:44 AM

Attach a Rigidbody to your object then make sure "Fixed Angle" is checked. This will stop it from rotating.

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