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Question by abby_37 · Jun 13, 2017 at 03:23 PM · unity 52d gameimagecard

Changing array of display images with other set of images on user button press event

Hey all,

I am working on developing an random event based game and using Unity5.5.1f1. Where user have to click on image and see if the given image is already present in a grid or not.I want to make it more interesting after each selection these 6 image shown to user should change. My current code is -

public void BuildList()

  {
      GUILayout.BeginHorizontal();
      while (score < finalScore)
      {
          foreach (Card card in cardShow)
          {
              if (GUILayout.Button(Resources.Load(card.Name)  as Texture, GUILayout.Width(100)))
              {
                  Debug.Log("image clicked " + card.Name);
                  int res = Coordinate(card.Name);
                  Debug.Log("loc in arr " + res);
                  if (res != -1)
                  {
                      int cl = res % 3;
                      int rw = res / 3;
                      score += (rw + 1);
                      Debug.Log("col " + cl + " row " + rw);
                      Card cd = aGrid[rw, cl];
                      cd.Name = card.Name;
                      GUILayout.Box(Resources.Load(cd.Name) as Texture, GUILayout.Height(100), GUILayout.Width(100));
                  }
                  else
                  {
                      score += res;
                  }
                  Wait();
                  Debug.Log("score " + score);
              }
          }
      }
      GUILayout.EndHorizontal();
  }


I want the image which are shown to user should change after each click. When I try to do in OnGuI by calling this function by randomizing cardShow array it shows new 6 image side by side. But I want it to draw new images on previous shown array of image But when i choose to blank the screen by

      GUILayout.BeginArea(new Rect(0, 0, Screen.width, Screen.height));
   //   UnityEngine.UI.Graphic.SetAllDirty();
      GUILayout.EndArea();

It shows a blank screen but didn't redraw and task manager shows processor getting eaten up.

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