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Question by sacredgeometry · Jul 03, 2010 at 01:58 AM · rotationraycastplayerdirection

rotating ray with player rotation.

What I am trying to achieve is to get a ray to follow the players global? rotation and face the direction the cube is at the moment it points the same direction even when the cube rotates ill show you the script

 void Update () 
 {   
     RaycastHit hit = new RaycastHit();
 
     Debug.DrawRay(transform.localPosition, Vector3.right * 10);
 
     if (Physics.Raycast(transform.position, Vector3.right, out hit, 10.0f))
     {
         Debug.Log(hit.transform.name);
     }
 }
   
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avatar image AnaRhisT · Jul 03, 2010 at 02:07 AM 0
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Generally, You want to cast a ray and hit the transform.position, and when it hits it so it'll debugLog..?

avatar image saadali211 · Feb 22, 2018 at 06:48 PM 0
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https://www.youtube.com/watch?v=4DEqBDlU9Ak&t=3s

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Answer by Eric5h5 · Jul 03, 2010 at 02:36 AM

Use transform.forward instead of Vector3.right (assuming you want the ray to be cast in the object's z direction). Vector3.right is world space.

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avatar image sacredgeometry · Jul 03, 2010 at 03:04 AM 0
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argghgh damnit! i knew it was something i had already tried, thank you so much!

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Answer by saadali211 · Feb 22, 2018 at 06:48 PM

Here is the video about what you are looking for

https://www.youtube.com/watch?v=4DEqBDlU9Ak&t=3s

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avatar image CrazyPhysics · Feb 22, 2018 at 06:55 PM 0
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Solved '· Jul 03, 2010 at 02:36 A$$anonymous$$' okay i think you dont need to answer :D

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