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How 3ds MaxTimeline of 345 Frames bake in multiple FBX
I create an animation of 345 frames and split my time line in 0-80,80-185 and 185-345 and export properly by mentioning these range in fbx export setting as i import assets in unity the timeline in inspector element animation rollout showing from 0-345 with marker indication of bake frame of mention range is there any other method in which unity just show me bake frames only not complete timeline
Answer by theANMATOR2b · Sep 22, 2017 at 05:14 PM
Change timeline settings to only show 0-80 and export - bake 0-80 in fbx dialogue. Should only show 0-80 in Unity.
If not - delete all keys on all bones after 80. Change timeline setting to only sow 0-80 and export. Positively will only include 0-80 in Unity.
Thanks a lot for your help i did the same and solve that issue :)
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