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Question by SUBZERO8K · Aug 06, 2016 at 07:21 PM · c#cameraviewportfov

Clamp camera to multiple on-screen players

I am trying to get my camera to clamp and zoom in towards a group of players on screen. So if these players are close together the camera will be zoomed in more than if they were further apart. I would like to do this by adjusting the FOV.

Currently, I am getting the centroid of all the players and then rotating the camera toward that point (so it stays focused on the middle), but I still need to accomplish the zooming using FOV adjustments.

I wrote a function that currently gets the minimum and maximum points on the viewport, which I think should then be used to adjust the camera (as well as some sort of buffer/edge so that the players don't directly touch the edge of the screen).

 private void UpdateFOV()
     {
         Vector3 minViewPortPos = camera.WorldToViewportPoint(players[0].position);
         Vector3 maxViewportPos = camera.WorldToViewportPoint(players[0].position);
 
         // Find the minimum and maximum viewport points
         for (int i = 1; i < players.Length; i++)
         {
             Vector3 viewportPos = camera.WorldToViewportPoint(players[i].position);
             if (viewportPos.x < minViewPortPos.x)
                 minViewPortPos.x = viewportPos.x;
             if (viewportPos.x > maxViewportPos.x)
                 maxViewportPos.x = viewportPos.x;
             if (viewportPos.y < minViewPortPos.y)
                 minViewPortPos.y = viewportPos.y;
             if (viewportPos.y > maxViewportPos.y)
                 maxViewportPos.y = viewportPos.y;
             if (viewportPos.z < minViewPortPos.z)
                 minViewPortPos.z = viewportPos.z;
             if (viewportPos.z > maxViewportPos.z)
                 maxViewportPos.z = viewportPos.z;
         }
         // Change the FOV
     }

How would I accomplish this? Thank you!

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