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Question by unity_Cbad70pIwzpV0g · Apr 02, 2020 at 01:51 AM · movementgameobjectphysics2d gametouch

Player Only Moves When I Touch The GameObject Directly But I Want To Touch And Move From Anywhere From The Screen,Player Moves By Touch but ONLY When I Touch The GameObject.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     private GameManager gm;
     [Header("Rigidbody And Collider")]
     private Rigidbody2D rb2d;
     private Collider2D c2d;
     [Space]
     [Header("Floats, Ints And Bools")]
     public float startSpeed = 1f;
     public float speed;
     private float playerMoveSpeed = 12f;
     private const float acceleration = 0.1f;
     private float currentSpeed;
     private float deltaX, deltaY;
     [Space]
     [Header("Vectors")]
     private Vector3 touchPosition;
     private Vector3 direction;
 
     void Start()
     {
         gm = FindObjectOfType<GameManager>();
         rb2d = gameObject.GetComponent<Rigidbody2D>();
         c2d = gameObject.GetComponent<Collider2D>();
         speed = startSpeed;
     }
 
     void FixedUpdate()
     {
         ClampScreen();
         MovePlayerTouchScreen();
         MoveUp();
     } 
 
     public void MovePlayerTouchScreen()
     {
             if (Input.touchCount > 0 && gm.PlayerStatus() == false && gm.respawned == true)
             {
                 Touch touch = Input.GetTouch(0);
 
                 touchPosition = Camera.main.ScreenToWorldPoint(touch.position);
 
                 switch (touch.phase)
                 {
                     case TouchPhase.Began:
                         deltaX = touchPosition.x - transform.position.x;
                         break;
                     case TouchPhase.Moved:
                         rb2d.MovePosition(new Vector2(touchPosition.x - deltaX, 0f) * playerMoveSpeed);
                         break;
                 case TouchPhase.Ended:
                     rb2d.velocity = Vector2.zero;
                     break;
             }

         }
 }

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