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Question by RayJr · Mar 16, 2016 at 12:46 PM · iosarchitecture64-bit

iOS Missing 64-Bit Support

I know there are multiple posts about this problem but none of the solutions worked for me as you can see from my screenshot. Can anyone see anything wrong with this? alt text

alt text

screen-shot-2016-03-16-at-82230-am.png (81.6 kB)
screen-shot-2016-03-16-at-82255-am.png (69.2 kB)
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avatar image RayJr · Mar 16, 2016 at 12:49 PM 0
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These are my build settings in unity. Also, my device was not connected during the build or archive. alt text

screen-shot-2016-03-16-at-84651-am.png (58.4 kB)

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Answer by Khozo · Mar 16, 2016 at 02:39 PM

In Unity:

Architecture = Universal

Api Compatibility Level = .NET 2.0 Subset

In Xcode:

Build Active Architecture Only - Release to "Yes",

Also, in Xcode, Just above "Architectures" and above the word "Basic" should be a "Unity-IPhone" with an up and down arrow near it,

Click that and you'll have "Project" with Unity-Iphone in it aswell as "Targets" with Unity-Iphone, have the same architecture on them both, ignore the Unity-Iphone Tests

Something here should fix it.

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avatar image RayJr · Mar 17, 2016 at 01:17 PM 0
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Nailed it, Thanks!

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Answer by phil_me_up · Mar 16, 2016 at 01:53 PM

I'm not able to check right now, but I think you need to set your Architecture (just above the Scripint Define Symbols) to Universal or ARM64 (may have a slightly different name, I forget).

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