Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by IwanvdWijst · Jun 12, 2017 at 09:14 AM · ioserror-building-player

Ios: No errors in log but not compiling

unity3d compiler errors for iOS

I made a game in unity3d, it builds and runs on windows and Mac without erros. Now changed build target to iOS platform. No "normal" compiler errors to the cs-scripts in hierarchy. But only one line: "Error building player because scripts had compiler errors" when pressing the build button. However, the game is running in screen in Unity without problems.

The errors lines are listed below. How can I find the origin of them and how to correct them? Given the names (and probably memory addresses), they seem pretty low level technical to me.

All compiler errors have to be fixed before you can enter playmode!

0 libsystem_c.dylib 0x00000000e7cc61fb thread_stack_pcs + 11

1 Unity 0x00000000029baf42 backtrace + 18

2 Unity 0x00000000026c1eef _Z13GetStacktracei + 79

3 Unity 0x000000000227819a _Z17DebugStringToFileRK21DebugStringToFileData + 250

4 Unity 0x00000000022762cd _Z17DebugStringToFilePKciS0_i15LogMessageFlagsiiPFvRK11CppLogEntryE + 93

5 Unity 0x00000000021f480a _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 474

6 [Mono JITed code] (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) + 0xa5 (0x12a1b3e80 0x12a1b3f54) [0x10bf87660 - Unity Child Domain]

7 [Mono JITed code] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) + 0xc0 (0x12a1b3d80 0x12a1b3e64) [0x10bf87660 - Unity Child Domain]

8 [Mono JITed code] UnityEngine.Logger:Log (UnityEngine.LogType,object) + 0x195 (0x12a1b36f0 0x12a1b38a9) [0x10bf87660 - Unity Child Domain]

9 [Mono JITed code] UnityEngine.Debug:LogError (object) + 0x8f (0x12a1b3120 0x12a1b31d3) [0x10bf87660 - Unity Child Domain]

10 [Mono JITed code] UnityEditor.SceneView:ShowNotification (string) + 0x85c (0x12a1b2840 0x12a1b3111) [0x10bf87660 - Unity Child Domain]

11 [Mono JITed code] UnityEditor.SceneView:ShowCompileErrorNotification () + 0x79 (0x12a1b2790 0x12a1b282d) [0x10bf87660 - Unity Child Domain]

12 [Mono JITed code] (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) + 0xf6 (0x1179da820 0x1179daa49) [0x10bf87660 - Unity Child Domain]

13 libmono.0.dylib 0x000000000aaa087e mono_get_runtime_build_info + 3654

14 libmono.0.dylib 0x000000000abcb11e mono_runtime_invoke + 117

15 Unity 0x0000000001df44ee _Z20CallStaticMonoMethodPKcS0_PPvPP13MonoException + 126

16 Unity 0x0000000001df4461 _Z20CallStaticMonoMethodPKcS0_PPv + 17

17 Unity 0x000000000264a463 _ZN11Application12SetIsPlayingEb + 339

18 Unity 0x0000000002649d5d _ZN11Application9TickTimerEv + 3533

19 Foundation 0x00000000d41c6f7f __NSFireTimer + 83

20 CoreFoundation 0x00000000d273b244 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 20

21 CoreFoundation 0x00000000d273aecf __CFRunLoopDoTimer + 1071

22 CoreFoundation 0x00000000d273aa2a __CFRunLoopDoTimers + 298

23 CoreFoundation 0x00000000d27323e1 __CFRunLoopRun + 2065

24 CoreFoundation 0x00000000d2731974 CFRunLoopRunSpecific + 420

25 HIToolbox 0x00000000d1cbda5c RunCurrentEventLoopInMode + 240

26 HIToolbox 0x00000000d1cbd891 ReceiveNextEventCommon + 432

27 HIToolbox 0x00000000d1cbd6c6 _BlockUntilNextEventMatchingListInModeWithFilter + 71

28 AppKit 0x00000000d02635b4 _DPSNextEvent + 1120

29 AppKit 0x00000000d09ddd6b -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2789

30 AppKit 0x00000000d0257f35 -[NSApplication run] + 926

31 AppKit 0x00000000d0222850 NSApplicationMain + 1237

32 Unity 0x00000000026ee058 _Z10EditorMainiPPKc + 1512

33 Unity 0x00000000026ee869 main + 9

34 Unity 0x00000000000023e4 start + 52

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

xCode pods problem when building for iOS 1 Answer

Error Building Player - iOS 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Unity Google AdMob Xcode: When I want to run my game on my iPhone with Xcode i have an error 4 Answers

Vector3 and Object build errors 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges