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Ios: No errors in log but not compiling
unity3d compiler errors for iOS
I made a game in unity3d, it builds and runs on windows and Mac without erros. Now changed build target to iOS platform. No "normal" compiler errors to the cs-scripts in hierarchy. But only one line: "Error building player because scripts had compiler errors" when pressing the build button. However, the game is running in screen in Unity without problems.
The errors lines are listed below. How can I find the origin of them and how to correct them? Given the names (and probably memory addresses), they seem pretty low level technical to me.
All compiler errors have to be fixed before you can enter playmode!
0 libsystem_c.dylib 0x00000000e7cc61fb thread_stack_pcs + 11
1 Unity 0x00000000029baf42 backtrace + 18
2 Unity 0x00000000026c1eef _Z13GetStacktracei + 79
3 Unity 0x000000000227819a _Z17DebugStringToFileRK21DebugStringToFileData + 250
4 Unity 0x00000000022762cd _Z17DebugStringToFilePKciS0_i15LogMessageFlagsiiPFvRK11CppLogEntryE + 93
5 Unity 0x00000000021f480a _Z35DebugLogHandler_CUSTOM_Internal_Log7LogTypeP10MonoStringP10MonoObject + 474
6 [Mono JITed code] (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) + 0xa5 (0x12a1b3e80 0x12a1b3f54) [0x10bf87660 - Unity Child Domain]
7 [Mono JITed code] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) + 0xc0 (0x12a1b3d80 0x12a1b3e64) [0x10bf87660 - Unity Child Domain]
8 [Mono JITed code] UnityEngine.Logger:Log (UnityEngine.LogType,object) + 0x195 (0x12a1b36f0 0x12a1b38a9) [0x10bf87660 - Unity Child Domain]
9 [Mono JITed code] UnityEngine.Debug:LogError (object) + 0x8f (0x12a1b3120 0x12a1b31d3) [0x10bf87660 - Unity Child Domain]
10 [Mono JITed code] UnityEditor.SceneView:ShowNotification (string) + 0x85c (0x12a1b2840 0x12a1b3111) [0x10bf87660 - Unity Child Domain]
11 [Mono JITed code] UnityEditor.SceneView:ShowCompileErrorNotification () + 0x79 (0x12a1b2790 0x12a1b282d) [0x10bf87660 - Unity Child Domain]
12 [Mono JITed code] (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) + 0xf6 (0x1179da820 0x1179daa49) [0x10bf87660 - Unity Child Domain]
13 libmono.0.dylib 0x000000000aaa087e mono_get_runtime_build_info + 3654
14 libmono.0.dylib 0x000000000abcb11e mono_runtime_invoke + 117
15 Unity 0x0000000001df44ee _Z20CallStaticMonoMethodPKcS0_PPvPP13MonoException + 126
16 Unity 0x0000000001df4461 _Z20CallStaticMonoMethodPKcS0_PPv + 17
17 Unity 0x000000000264a463 _ZN11Application12SetIsPlayingEb + 339
18 Unity 0x0000000002649d5d _ZN11Application9TickTimerEv + 3533
19 Foundation 0x00000000d41c6f7f __NSFireTimer + 83
20 CoreFoundation 0x00000000d273b244 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION + 20
21 CoreFoundation 0x00000000d273aecf __CFRunLoopDoTimer + 1071
22 CoreFoundation 0x00000000d273aa2a __CFRunLoopDoTimers + 298
23 CoreFoundation 0x00000000d27323e1 __CFRunLoopRun + 2065
24 CoreFoundation 0x00000000d2731974 CFRunLoopRunSpecific + 420
25 HIToolbox 0x00000000d1cbda5c RunCurrentEventLoopInMode + 240
26 HIToolbox 0x00000000d1cbd891 ReceiveNextEventCommon + 432
27 HIToolbox 0x00000000d1cbd6c6 _BlockUntilNextEventMatchingListInModeWithFilter + 71
28 AppKit 0x00000000d02635b4 _DPSNextEvent + 1120
29 AppKit 0x00000000d09ddd6b -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2789
30 AppKit 0x00000000d0257f35 -[NSApplication run] + 926
31 AppKit 0x00000000d0222850 NSApplicationMain + 1237
32 Unity 0x00000000026ee058 _Z10EditorMainiPPKc + 1512
33 Unity 0x00000000026ee869 main + 9
34 Unity 0x00000000000023e4 start + 52
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