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Question by belove6893 · May 10, 2017 at 07:02 AM · uidropdownreuse

Reuseable Dropdown

Well...I create a dropdown ui to let user choose the value that he want and save the value for further use. First try is a success, but when i click the second time to save second value, the dropdown didn't drop down the list for me to choose the value. Is something going wrong in my code? using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class VDropDown : MonoBehaviour {

 GameObject canvas;
 public Dropdown dropdown;
 GameObject button;
 GameObject dd;
 X scriptto;
 Y scripttoy;
 Z scripttoz;
 public Text code;
 int i = 0;
 
 // Use this for initialization
 void Start()
 {
     canvas = GameObject.FindWithTag("maincanvas");
     dd = GameObject.FindWithTag("varabledropdown");
     button = GameObject.FindWithTag("varable");
     scriptto = canvas.GetComponent<X>();
     scripttoy = canvas.GetComponent<Y>();
     scripttoz = canvas.GetComponent<Z>();
     //dropdown.SetActive(false);
 }

 public void onTimeChoose()
 {
     int chosenInt = GameObject.FindWithTag("varabledropdown").GetComponent<Dropdown>().value;
     if (i == 0)
     {
         scriptto.setVar(chosenInt);
         i++;
     }
     else if (i == 1)
     {
         scripttoy.setVar(chosenInt);
         i++;
     }

     else if (i == 2)
     {
         scripttoz.setVar(chosenInt);
         i++;
     }
     dropdown.RefreshShownValue();
     dd.SetActive(false);
     button.SetActive(true);
     code.text += chosenInt + ";\n";
 }

}

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