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Question by peteratef · Jun 12, 2017 at 09:13 AM · velocity2d-physicsrigidbody.addforcerigidbody.velocity

How to Rotate 2d Object with constant speed ?

Hi there,

I have a problem with a game i want to make. i am trying to make the small circle to rotate around the center circle.

How can i add force or set Velocity to make it rotate at constant speed ?

alt text

 void Update ()
     {
         
         position = transform.position;
 
         float ang = AngleBetweenVector2 (org, -position);
         transform.rotation = Quaternion.AngleAxis(ang+90, Vector3.forward);
         Debug.Log (body.velocity.normalized);
     
     }
 
     private float AngleBetweenVector2 (Vector2 vec1, Vector2 vec2)
     {
         Vector2 diference = vec2 - vec1;
         float sign = (vec2.y < vec1.y) ? -1.0f : 1.0f;
         return Vector2.Angle (Vector2.right, diference) * sign;
     }


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Answer by Dyougi · Jun 12, 2017 at 11:58 AM

I would do as following:

Create an empty GameObject and set his position at the center of your big circle. Then set the little circle as a child of it. After that, you just have to apply a constant rotation on the empty GameObject you just created.

 void Update()
 {
  transform.Rotate(Vector3.forward * speedRotate * Time.deltaTime);
 }
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avatar image peteratef · Jun 12, 2017 at 02:28 PM 0
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that's a great idea it can save me a lot of code in other place.

thanks

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