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Question by
spartawhy117 · Dec 04, 2018 at 05:00 PM ·
networkingmultiplayernetwork.instantiate
what the gameobject belong to if networkidentity do not choose two checkbox ?
if a gameobject networkidentity does not check two checkboxs, the gameobject belong to server or client? more accuracy, the method and scripts on this gameobject are driven by sever or client?i have read the document, it says unity default set the authority to sever if gameobject is not player,dose this mean that update method on gameobject driven by server?
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