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GoogleVR Sprite2D and Buttons Flickering/Glitch and FPS Canvas on one Screen
Good evening people,
I am building a vr application for my thesis. I almost finished it, installed it on 3 devices and I encountered the following problem. The buttons on the main menu and the "wall paint" are glitching and flickering. The buttons are children of a Panel which is a children of a Canvas and they have as a child a TextMesh text. The wall paint is a prefab of a paint which has a Canvas as a child and this Canvas has an UI -> Image child.
Also the fps counter is showing only on one screen (althought this is not a big problem as it will not be in the final app).
I am running Unity 5.5.0f3 and GoogleVR SDK 1.0.3. Any help would be greatly appreciated.
screenshot-2017-06-08-19-25-05.jpg
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screenshot-2017-06-08-19-25-05.jpg
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