Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dasu · Jan 21, 2014 at 10:44 AM · gameobjectrigidbodyaddforcedirectionswipe

throw object at specific direction or angle

I am trying to throw a gameobject on swipe direction similar to paper toss game i tried Addforce but i cant throw at swipe direction please suggest any solution.

bottom line : i want to throw object at enemy by swiping. please help me through

   if(Input.GetMouseButtonDown(0))
        {
        initPos = Input.mousePosition;    
        }
 
        if(Input.GetMouseButtonUp(0))
        {
 
          finalPos = Input.mousePosition;
          finalPos = Camera.main.ScreenToWorldPoint(finalPos);
             rigidbodyBox = ball.AddComponent("Rigidbody") as Rigidbody;
          rigidbodyBox.mass = 5;
        ball.rigidbody.AddForce(???????)//what should i pass here //******
 
        }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Graham-Dunnett · Jan 21, 2014 at 10:45 AM

Track the movement of the finger on the touch pad. This will allow you to work out the direction of the swipe. Convert that (2d) direction vector into a 3d direction vector and apply the force in that direction.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dasu · Jan 21, 2014 at 10:58 AM 0
Share

converting is main issue i get 2d then how do i convert it to 3d direction I used Camera.ScreenToWorldPoint not working throwing object at different direction

avatar image dasu · Jan 21, 2014 at 11:02 AM 0
Share
         if(Input.Get$$anonymous$$ouseButtonDown(0))
         {
         initPos = Input.mousePosition;    
         }
         
         if(Input.Get$$anonymous$$ouseButtonUp(0))
         {
             
             finalPos = Input.mousePosition;
             finalPos = Camera.main.ScreenToWorldPoint(finalPos);
              rigidbodyBox = ball.AddComponent("Rigidbody") as Rigidbody;
             rigidbodyBox.mass = 5;
         ball.rigidbody.AddForce(???????)//what should i pass here //******
             
         }
avatar image
0

Answer by Ramael · Jul 10, 2015 at 08:36 AM

Maybe something like this could work:

 gameObject.GetComponent<ConstantForce>.force = <YOUR SWIPE>.transform.TransformDirection(Vector3.forward);

It works for my as I have a ball that I throw in my arrows direction (which I can control with Left and Right keys). For me it looks like this:

 Ball.GetComponent<ConstantForce>.force = Arrow.transform.TransformDirection(Vector3.forward);

This will throw in the direction of the arrow.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I convert velocity/direction to Force? 3 Answers

AddForce on Object at Direction of Click 2 Answers

Rigidbody.AddTorque/AddForce Question. 1 Answer

How do I add force in the on trigger 1 Answer

AddForce with direction tuning 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges