Question by
zactanpeterson · Nov 14, 2019 at 04:12 PM ·
c#scripting problem2d-platformermaterialsmeshes
Using multiple materials on a 2d mesh
I'm making a 2d world engine using meshes and I'm using different materials for different sprite sheets(one for tiles, one for walls, and one for other things like trees), and when I put all the materials on the mesh(there is one mesh per chunk), it will set the material to a combination of all the materials on that one tile, ex:
I'm asking if you can set the uvs of a mesh to a specific material and not all of them, if not, whats a good work around that I could do.
Thanks!
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