Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JeffreyBennett · Jan 17, 2020 at 04:53 PM · transformtransform.position

Unity 3D MoveTowards Resets Position of Moving Object to Original triOrdinates?

I'm trying to move the First Person Controller to another object in the game when a third object is selected by the player.

The move function appears to get called, but the FPS position just jitters in the Game window (Player's view), so I think the position is either not getting updated by the MoveTowards function, or else it is getting reset to its original position on every update. I only have about 4 scripts in the game right now, so I can't figure what might be resetting the FPS Controller position.

Anybody see the error?

using UnityEngine;

public class move_obj_to_dest : MonoBehaviour {

 private bool move_it = false;
 private Transform Player;
 public float Speed;
 public Transform target_ball;
 public string PlayerTag = "Player";
 
 // Start is called before the first frame update
 void Start()
 {
     Debug.Log("Started!");
     Player = GameObject.FindGameObjectWithTag(PlayerTag).transform;
     Speed = 75f;
 }



 // Update is called once per frame
 void Update()
 {
     
     if (move_it == true)
     {
         Debug.Log("Into If, move_it = " + move_it);
         Player.transform.position = Vector3.MoveTowards(Player.transform.position, target_ball.transform.position, Speed * Time.deltaTime);
         
     }
   
 }

 public void PointerClick()
 {
     Debug.Log("Clicked!");
     move_it = true;
     
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RomanB205 · Jan 17, 2020 at 07:23 PM 0
Share

Does this happen all the time, or is there a specific distance at which this happens?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JeffreyBennett · Jan 17, 2020 at 07:32 PM

Finally found the issue...

On the FPSController, there is a component called Character Controller. I turned it off and the jitter / stutter went away.

I think this thing sets it so that the first person character can only be moved by using the keyboard, joystick, gamepad, or other input device in the game. Turning it off allowed the script to move the character without its position being locked or reset.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

155 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make my own Transform inspector without using a Custom Inspector to override Transform ? 2 Answers

Moving a GameObject to a certain point in world space via script 1 Answer

Removing Vector3 Decimal for Position 2 Answers

ping pong on x axis, unable to touch end of plane, 1 Answer

Need help updating camera position to go above the player 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges