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Question by tojithomas · Jun 12, 2017 at 08:45 AM · c#multiplayerdelegate

Cannot use Delegate in Unity Multiplayer (C#)

I am using Delegate for callbacks in my game.

When it comes to Multiplayer, it throws a compile error

UNetWeaver error: The class MyDelegate has no default constructor or it's private, aborting.

My Delegate is Public in class Abc .

 public class Abc: NetworkBehaviour
 {
 ...
     public delegate void MyDelegate();
 ...
 
 }



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avatar image dpoly · Jun 12, 2017 at 01:59 PM 0
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Is that all the code? How did UNetWeaver get involved? In this code fragment, $$anonymous$$yDelegate is definitely not a class.

avatar image Bunny83 · Jun 12, 2017 at 06:45 PM 0
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The problem is not the delegate definition but where and how you used it. You clearly used it either as type of a "SyncVar" or in conjunction with a "Command" or "ClientRPC" attribute. Those three attributes are used to perform post-compilation-modifications to your code. Those modifications are done by the UNetWeaver. Delegate types can't be syncronised across the network.

At the end of this page is a list of types that can be serialized across the network.

avatar image tojithomas Bunny83 · Jun 12, 2017 at 11:14 PM 0
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Thank you .. As you said the problem is , I used $$anonymous$$yDelegate with a Command method. The purpose was excecuting an anonimous functions after excecuting the Command method. for that I used $$anonymous$$yDelegate parameter .

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