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URGENT: Water Shader Glitch (URP Unlit Graph)
Hi guys, I am experiencing some glitches with the water shader I am using.
As you can see on the first image here is on Unity Engine Preview. It looks fine, right? But when I build the project into APK in got glitchy as you can see on the second image below.
So I really need help with this. I have no idea left to fix this. Thanks in forward
What happens when you change the transparency setting for the shader (i.e. opaque vs alpha vs etc)? What happens when you bypass the the second yellow lerp node by plugging the output of the pink lerp node directly into the output?
I suspect its something to do with transparency
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